Since it has become painfully clear that all of us "Libtards" aren't at all cognizant of what is really going on in the world, the subtext and the pretext, one thing we might want to start paying attention is communication and organizational methods that fall outside conventional media, social media, or standard communications.
Take for example Call of Duty: You can utilize the in-game communication feature to speak with your squad across the country. This communication passes through dedicated servers operated by Activision or one of their developers, so it likely isn't monitored by the NSA or susceptible to XKeyscore. It also isn't logged in any form that can be quantified and metricized. It's the virtual equivalent of real-time socialization and community organization.
So it might come as no surprise that young men who like to play games where you can murder your opponents with gratuitous violence might also be the type of young men to be enthralled by the rantings of a man promising to "bring down the establishment", building his base pandering to the most violent, nationalist tendencies buried deep within his constituency.
Is this the revelation of the year? Probably not. But it does reveal a nearly unrestricted, untraceable method of global communication utilizing high speed servers, the volume traffic upon which would be nearly impossible to catalog and index for the audio feed.
More interestingly would be the potential of the Russian FSB or other hostile entities of utilizing the network for hacking into U.S. systems. Rather than following the conventional route of attempting an attack against a U.S. system by bouncing I.P. traffic around the globe, the entity could utilize the dedicated COD servers combined with the "listen servers" (players systems functioning as servers) generated by the online match.
By piggybacking the COD system, the hostile could attack from a nearly unlimited source of locations within the target territory, and should the hostile be lucky enough that a COD instance is running within a direct target (say a DOD official playing COD) then they would have a near direct connection to their final destination.
It should be said that the above statements would probably hold true of any gaming network. It just so happens that the COD network also caters to the demographic most likely to be Trump supporters and working within a military or para-military field.
Take it for what it's worth, but I certainly wouldn't be leaving anything running COD plugged in to the network unattended, it might be part of the front lines in the Coldest War.
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